![]() ![]() This replaces a dependent texture read with equivalent math, which runs better on ATI cards, but seems to run slower on NV boards, so only apply this if you got an ATI card. Extract so that the shader file goes under doom3baseglprogs. ![]() For those not interested in the technical side of the fix, an already changed file is available by following the download tab above. The fix involves changing some code which can be found in the Doom 3 pak000.pk4 file. Please feel free to post your experience with the fix on the MegaGames Forums. A further suggestion from the forum is that the fix really kicks-in if vsync is enabled. Changes would, of course, depend on each individual set-up. According to the author, the performance increase can increase frame rate from 34fps in 1280x1024 to 48fps. Since ATI has not yet responded, a way of improving the way Doom 3 handles on ATI cards has been posted on the Beyond3D forums. This has left ATI fans frustrated and eager for a driver update or some other fix. It is, of course, a well known fact that Doom 3 is a game which performs best when using boards by nVidia. ![]()
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